Wednesday, August 29, 2007

Dell XPS M1710


The good: Best-in-class gaming performance; top-shelf processor and graphics engine; attractive illuminated case; solid multimedia features; full assortment of ports and connections.

The bad: Very expensive; display not remarkably bright.

The bottom line: If you're a hard-core gamer looking to play the newest games at the highest settings, this is the best system that a lot of money can buy.


  • System: Dell XPS M1710 (Red color lid)
  • Processor: Intel Core Duo T2600 (2.16 GHz)
  • Memory: 2GB @ 667MHz - 2 DIMM Slots (2 x 1GB) (Max Ram 4GB)
  • Hard Drive: 100GB capacity at a speed of 7200 RPM
  • Graphics Card: NVIDIA GeForce Go 7900 GTX with 512MB DDR memory
  • Screen: WUXGA Truelife (1920 x 1200)
  • Optical Drive: 8x CD/DVD burner (DVD+/-RW/+R) with Dual-Layer
  • OS: Microsoft MCE 2005
  • Wireless Card: Intel 3945 (802.11b/g)
  • Battery: 9-cell lithium ion recharegable battery
  • Ports / Slots: 5-in-1 Memory Card Reader, DVI-D, VGA video output, S-Video, IEEE 1394 (Firewire), 6 USB 2.0, Express Card slot, Modem, Ethernet/LAN, Microphone in, Headphone out
  • Integrated Subwoofer

  • Screen:

    The XPS M1710 has a 17" widescreen WUXGA (1920 x 1200 resolution) LCD with the Dell TrueLife (glossy screen) treatment. The TrueLife is a standard feature on the M1710 and a good option for an entertainment machine as it really does provide greater contrast and bolder colors. The display on the XPS M1710 is 30% brighter than the M170 it is replacing. The XPS M1710 has 250 nits of brightness while the M170 was about 200 nits.

    I found the screen to be excellent for all tasks, from surfing the web to gaming and watching movies. It is very sharp with excellent contrast and brightness. There is no noticeable ghosting during games or any image tearing/smearing. White looks like white, and black looks like black. However, there are some imperfections in the display. It is not evenly lit -- there is noticeable light leakage coming from the bottom of the display. When the display is showing a completely dark scene, there are bright spots in the middle and to the right. I am pleased to report that none of the light leakage is noticeable during general use, so I don't view it as an issue for most people.

    Speakers:

    It's rare to find a notebook that has decent speakers, but with the Dell M1710 being a premium level entertainment package, Dell went out of their way to provide for some decent built-in sound. The integrated sub-woofer provides for some decent bass that's always missing from the average notebook. It also provides for extra oomph with sound volume, at top volume the sound is definitely too loud.

    It was actually a pleasure to listen to music via the speakers on this notebook. Same goes for movie audio.

    Processor, Performance, Benchmarks and Gaming:

    The reason to buy the XPS M1710 is for gaming performance. In that area, this notebook will deliver the most power of any notebook short of a high-end SLI dual graphics card setup.

    Nvidia's new GeForce Go7900GTX is the most powerful graphics card. It replaced the Go7800GTX. Gaming is phenomenal; there's not a notebook on the market that is as fast as this one at the moment.

    Sony NWZ-A810


    • The NWZ-A810 series comes in a variety of flavors: The NWZ-A815 player has a total capacity of 2GB; comes in white, pink, black, and silver; and will cost about $140. Then, there's the $180 NWZ-A816, which has 4GB and comes in white, pink, black, and silver. The 8GB NWZ-A818 will be available in only black or silver and will cost about $230.
    • Great news! Sony has given up the ghost on SonicStage. This player is an MTP/PlaysForSure device with all the trimmings: MP3/WMA/AAC support, including playback of subscription tracks downloaded from the likes of Rhapsody. (AAC is unprotected only.)
    • This Walkman video player has a 2-inch QVGA (320x240 pixels) LCD screen capable of playing MPEG 4 and M4V profile at 30 frames per second.
    • As per usual, battery life is astounding: as long as 33 hours of audio playback and up to 8 hours for video.
    • This series of players comes with higher-quality Sony earbuds (model MDR-EX082), and it offers a variety of sound enhancement features: Digital Sound Enhancement Engine(DSEE), Clear Bass, and Clear Stereo.
    • There's also a bidirectional LCD, meaning you can view photos or videos either vertically or in landscape mode (for wide-screen viewing)

    Nokia N95


    The good: The Nokia N95 cell phone boasts a 5-megapixel camera that produces good-quality photos and videos. It comes with advanced multimedia capabilities and has a 3.5mm headphone jack. The Symbian smart phone also features integrated GPS, Wi-Fi, and Bluetooth, and an innovative two-way slider design.

    The bad: Standby battery life is poor; and performance is somewhat sluggish. The hardware feels a bit cheap, and the sliding mechanism could be more secure. It's also very expensive.

    The bottom line: With a 5-megapixel camera, advanced multimedia capabilities, and GPS, there's no doubt that the Nokia N95 is one of the most feature-packed smart phones to date, but poor battery life and sluggish performance make it hard to justify the high price tag.


    Tuesday, August 28, 2007

    Samsung YP-T10


    The Samsung YP-T10 lets users personalize their menu interface with Flash animation skins.

    Samsung's evolution of the highly rated YP-T9 looks to be a very fun Nano-like player that hopefully carries on the T9's reputation for excellent sound quality. The player will only be available with a 4GB capacity (again, no expansion port) in either black, white, or purple. The 2-inch QVGA screen supports 320x240 WMV9 or MPEG4 video playback and impressively includes most of the features found on the P2: FM radio/recorder; image viewer; voice recorder; clock; text reader; and support for MP3, WMA, and subscription music playback. Unlike the P2, the T10 uses an illuminated direction pad controller instead of touch-screen interface. To its credit, however, the T10's menu interface can be radically customized using downloadable Flash animation skins. Battery life for both the T10 is rated at 30 hours for music playback and 4 hours for video.


    Monday, August 27, 2007

    The Apple iPhone


    The good: The Apple iPhone has a stunning display, a sleek design, and an innovative multitouch user interface. Its Safari browser makes for a superb Web surfing experience, and it offers easy-to-use apps. As an iPod, it shines.

    The bad: The Apple iPhone has variable call quality and lacks some basic features found in many cell phones, including stereo Bluetooth support and 3G compatibility. Integrated memory is stingy for an iPod, and you have to sync the iPhone to manage music content.

    The bottom line: Despite some important missing features, a slow data network, and call quality that doesn't always deliver, the Apple iPhone sets a new benchmark for an integrated cell phone and MP3 player


    Full Specifications

    Size and weight

    • Height: 4.5 inches (115 mm)
    • Width: 2.4 inches (61 mm)
    • Depth: 0.46 inch (11.6 mm)
    • Weight: 4.8 ounces (135 grams)
    Dimensions

    In the box

    • iPhone
    • Stereo Headset
    • Dock
    • Dock Connector to USB Cable
    • USB Power Adapter
    • Documentation
    • Cleaning/polishing cloth
    iPhone Box

    Capacity

    • 4GB or 8GB flash drive1

    Display

    • 3.5-inch (diagonal) widescreen multi-touch display
    • 480-by-320-pixel resolution at 160 dpi
    • Support for display of multiple languages and characters simultaneously

    Operating system

    • OS X

    GSM

    • Quad-band (850, 900, 1800, 1900 MHz)

    Wireless data

    • Wi-Fi (802.11b/g)
    • EDGE
    • Bluetooth 2.0+EDR

    Camera

    • 2.0 megapixels

    Audio

    • Frequency response: 20Hz to 20,000Hz
    • Audio formats supported: AAC, Protected AAC, MP3, MP3 VBR, Audible (formats 1, 2, and 3), Apple Lossless, AIFF, and WAV

    Video

    • Video formats supported: H.264 video, up to 1.5 Mbps, 640 by 480 pixels, 30 frames per second, Low-Complexity version of the H.264 Baseline Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; H.264 video, up to 768 Kbps, 320 by 240 pixels, 30 frames per second, Baseline Profile up to Level 1.3 with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; MPEG-4 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Simple Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats
    iPhone Headphones

    Headphones

    • Stereo earphones with built-in microphone
    • Frequency response: 20Hz to 20,000Hz
    • Impedance: 32 ohms

    Mac system requirements

    • Mac computer with USB 2.0 port
    • Mac OS X v10.4.10 or later
    • iTunes 7.3 or later

    Windows system requirements

    • PC with USB 2.0 port
    • Windows Vista Home Premium, Business, Enterprise, or Ultimate Edition; or Windows XP Home or Professional with Service Pack 2 or later
    • iTunes 7.3 or later

    Environmental requirements

    • Operating temperature: 32° to 95° F (0° to 35° C)
    • Nonoperating temperature: -4° to 113° F (-20° to 45° C)
    • Relative humidity: 5% to 95% noncondensing
    • Maximum operating altitude: 10,000 feet (3000 m)

    Input and output

    • iPhone
      • 30-pin dock connector
      • 3.5-mm stereo headphone minijack
    • iPhone Dock
      • Dock connector

    Power and battery

    • Built-in rechargeable lithium ion battery
    • Talk time: Up to 8 hours2iPhone on Dock
    • Standby time: Up to 250 hours3
    • Internet use: Up to 6 hours4
    • Video playback: Up to 7 hours5
    • Audio playback: Up to 24 hours

    Sunday, August 26, 2007

    Shure SE530




    The good: The Shure SE530 headphones offer exceptional clarity; deep, tight bass; rich, enveloping sound; and great noise isolation. They are also comfortable and include some useful extras such as an in-line volume control and an airplane adapter.

    The bad: The Shure SE530s are expensive, and the earbuds are on the large side.

    The bottom line: Travel-happy audiophiles will be infinitely pleased with the Shure SE530s, but these earbuds should also be a consideration for anyone who has half a grand to drop on some sweet headphones.



    There's not much about the Shure SE530 model that provokes complaint, but if there's one thing we're not that keen on it's the rather large earbuds--they tend to stick out of the ear quite a bit. Of course, we also realize that this is necessary to cram in three drivers: each bud has what Shure calls a Triple TruAcoustic MicroSpeaker that consists of two woofers and one tweeter. Though they are large, the 'buds are sleek-looking, decked out in a gunmetal, chromelike finish. And while they may protrude a bit from some ears, no one should have a problem getting a proper, sealed fit. Shure includes a plethora of eartips: three sizes (S, M, L) of silicone sleeves, one set of triple flange fittings, and--our favorite--four sets of molded, black foam tips (also in varying sizes). Since the foam sleeves are nearly identical to traditional earplugs, it's easy to get a comfortable fit.

    As is traditionally the case with Shure earphones, the SE530s have a thick, durable cable--black, in this case. Unlike the E series before it, though, the cable for the SE models is modular. An initial Y cable (18 inches long) terminates in a gold plug and allows the headphones to be used "as is" with an MP3 player carried in a shirt pocket or worn clipped to a bag strap. Shure also includes two extender cables to help with length adjustment: one short (9 inches) and one long (36 inches). When we had both connected, we could comfortably listen to music coming through the computer, which is stationed on the floor under the desk. Shure includes a few other useful extras that one would expect from a high-end package. There's an inline volume control, an airplane adapter, a quarter-inch adapter (for at-home use), a hard-shell carrying case, and the necessary-but-gross earwax cleaning pick.

    Of course, the star of the show with the Shure SE530s is sound quality, which we expect to be stellar in a $500 pair of earphones. These 'buds definitely live up to their lofty price point. In fact, our listening tests inspired frequent bouts of desk dancing, much to the amusement of neighboring editors. The Shure SE530s sound fantastic, pure and simple, but where to begin? First, the 'buds offer excellent passive-noise isolation, assuming you achieve a proper seal with the ear, which shouldn't be a problem given the aforementioned array of fittings. The seal also allows for deep, tight bass response--it's enveloping without being overwhelming, and there's no distortion. The highs are sparkly, and music overall has impressive clarity--even during frantic hard rock riffs, we could pick out the varying sounds. Detail is certainly not lost to these 'phones, either. You can even hear a chair squeak in the recording of Jamie Cullum's "Photograph."

    With headphones that sound this fantastic, it's tough--if not impossible--to decipher which genres really shine. Everything sounds good, but techno and electronica sound phenomenal. During Robert Miles' "In My Dreams," we were transported, surrounded by speakers. Of course--with any earbuds--you're not going to get sound as open as with full-size headphones or external speakers, but the Shure SE530s do an admirable job of opening the experience.

    Saturday, August 25, 2007

    Logitech Z-5500 Digital


    Logitech's latest flagship offering, the Z-5500 5.1 Digital speaker set, is an updated version of the excellent Z-680, with new styling and a few performance upgrades. The Z-5500 Digital set ($399.95) includes four satellite speakers, a center-channel speaker, a mammoth subwoofer, a wireless remote control, and a swank control module with both analog and digital inputs, all of which amounts to a package that should keep Logitech at the top of its game.

    The Z-5500 Digital's control module incorporates Dolby Digital, Dolby Pro Logic II, DTS, and DTS 96/24 processing, facilitating direct connection to DVD players and game consoles without using an A/V receiver. You may, however, require an adapter to add digital outputs to your game console.

    Measuring 9 inches tall and 4.5 inches wide, the control module includes a tabletop stand. The unit has a backlit, two-line text display and six buttons that make it easy to configure settings. A big, easy-to-find silver knob makes it easy to adjust the volume without looking away from your monitor. Despite its small size, the well-designed remote lets you control almost all of the system's features.

    The Logitech Z-5500 Digital has an impressive assortment of jacks that allow you to connect up to six source devices simultaneously. The control module's rear panel boasts optical and coaxial digital-audio inputs as well as three 1/8-inch analog minijack inputs. You can configure the three minijacks as a group to connect a 5.1-channel PC sound card or independently to connect up to three separate stereo sources. The control module's side panel hosts a 1/8-inch headphone output and a 1/8-inch auxiliary input for playing a device such as an iPod. We've seen home audio receivers with fewer inputs--a testament to the flexibility of this setup.

    All four of the identical satellite speakers and the matching (though horizontally oriented) center speaker include desk stands that swivel and conveniently convert into wall mounts. Each of the speakers incorporates a single 3-inch driver as opposed to the dual-driver, two-way designs employed by Klipsch's competing ProMedia Ultra 5.1 system, but performance doesn't suffer.

    Logitech claims that the system outputs a very impressive 505 watts (RMS), with 62 watts going to each of satellites, 69 watts dedicated to the center, and 188 watts allocated to the behemoth subwoofer's 10-inch driver. Although the sub, which houses the system's amp, is a front-firing type, a big bass port contributes to its tendency towards occasional sloppiness. As a point of comparison, the Z-680 utilized a smaller 8-inch sub driver but had the same amount of amplifier power.

    The Z-5500's subwoofer is larger and more powerful than many home-theater subs, and the benefits of its brawn are clear when you fire up an intense video game or DVD. For instance, during a fierce firefight in Unreal Tournament 2004, missiles impacted the ground with palpable force as heavily armored vehicles thunderously lumbered across the battlefield. The Jurassic Park DVD's Tyrannosaurus rex scene proved no less enthralling, with the giant dinosaur's footsteps sending shockwaves through our office. The satellite speakers do a surprisingly good job with treble; music sounds exceptionally airy and three-dimensional. Midrange is arguably the system's greatest weakness, because of a somewhat noticeable disconnect between the subwoofer and the satellites.

    Other than its very high price, there's not much to dislike about the Logitech Z-5500 Digital 5.1 speakers. Recognizing the Z-680's success, Logitech wisely chose not to reinvent the wheel here, instead focusing on aesthetic updates and a few added input connections. If it could tidy up the midrange and the occasional messy bass, these speakers would be an unqualified success.





    Z-5500 Digital Speakers - ftr - Audio Quality

    Premium Sound

    This is what the top of the line sounds like.

    • Onboard 5.1 Digital Decoding: Hear every detail of your favorite Dolby® digital and DTS soundtracks.
    • THX Certified Sound: Settle for nothing less than the THX seal of approval for master quality.
    • 505 Watts: Turn any room of your house into a powerful theater.
    • 10" Long-throw Subwoofer and Tuned Bass Port: Get 188 watts of powerful, distortion-free bass.
    • Aluminum Phase Plug Satellites: Combine the clarity of a tweeter with the richness and fullness of a separate mid-range.
    Z-5500 Digital Speakers - ftr - Convenience

    Convenience

    Simplify life.

    • Digital and Analog Inputs: Add up to 6 components simultaneously.
    • Digital SoundTouch™ Control Panel: Change volume on all speakers, set inputs and more.
    • Wireless Remote: Control up to seven sources, even PCs and video games.
    • Wall-Mountable Satellite Speakers: Just rotate the stands to switch from desktop to wall.

    Apple MacBook Pro 2007 Edition


    Apple's recent update of its 13-inch MacBook line was a modest one, with an incremental processor upgrade and updated default components, but the 15- and 17-inch MacBook Pro laptops have gotten a much more radical overhauling, even if they, like the MacBooks, look the same on the outside as previous-generation models. Moving to Intel's latest 2.4GHz mobile Core 2 Duo CPU (part of the new Centrino Duo platform) means the MacBook Pro's performance can stand up to that of the latest Windows Vista laptops, and the new LED-backlit display on the 15-inch model is more power-efficient than traditional LCD displays, resulting in better battery life. While $2,499 is still a lot to spend on a laptop (the entry-level model starts at $1,999; we reviewed the middle child in the MacBook Pro family), the MacBook Pro makes a strong case by keeping its components on the cutting edge, especially because Apple has bumped up the specs without raising the price.

    By upgrading to the latest Intel platform and Nvidia graphics for better performance, adding a new screen tech for better battery life, and keeping the same great design and same starting prices, the MacBook Pro puts enough distance between itself and the lower-end, Editor's Choice-winning MacBook.

    Price as reviewed/Starting price

    $2,499 / $1,999

    Processor

    2.4GHz Intel Core 2 Duo

    Chipset

    Intel 965

    Memory

    2GB, 667MHz DDR2

    Hard drive

    160GB 5,400rpm

    Graphics

    Nvidia GeForce 8600M GT

    Operating system

    Apple Mac OS X 10.4

    Dimensions (WDH)

    14.1 x 9.6 x 1.0 inches

    Screen size (diagonal)

    15.4 inches

    System weight / Weight with AC adapter [pounds]

    5.3/6.0 pounds

    Category

    Mainstream

    Physically, the refreshed MacBook Pro is essentially identical to the version we looked at late last year. We refer you to our review of the Apple MacBook Pro (15.4-inch 2.33GHz Intel Core 2 Duo) for a detailed take on Apple's excellent industrial design and attention to detail. The minimalist layout--you'll find only a power button, a full-size keyboard, stereo speakers, a sizable touch pad with a single mouse button, and a built-in iSight camera--remains a standard other laptop designers should emulate, and the thin chassis makes it easy to stow the system in even smaller laptop bags. On the other hand, despite our love for a clean look, we've become used to having at least a few media control shortcut keys -- and adding a media card reader wouldn't deface the otherwise clean look.

    Aside from faster processors and new chipset, more memory and larger hard drives, the big change to the 15-inch MacBook Pro is its LED-backlit display, similar to those making their way into new Sony and Toshiba laptops. Apple doesn't claim any difference in image quality or screen brightness (the new screens feature the same 1,440x900 native resolution as that of the previous 15-inch models), and based on anecdotal observation, we'd agree. Instead, Apple touts the new display's energy efficiency (and being mercury-free), and our battery drain tests show a marked improvement to battery life.


    Apple MacBook Pro (15-inch 2.4GHz)

    Average for mainstream category

    Video

    DVI video out

    VGA-out, S-Video

    Audio

    Stereo speakers, line-in/line-out jacks, built-in mic

    Stereo speakers, headphone/microphone jacks

    Data

    2 USB 2.0, FireWire 400, FireWire 800

    4 USB 2.0, mini-FireWire, multiformat memory card reader

    Expansion

    ExpressCard/34 slot

    PC Card slot

    Networking

    Ethernet, 802.11 b/g/n Wi-Fi, Bluetooth

    Modem, Ethernet, 802.11 a/b/g Wi-Fi, optional Bluetooth

    Optical drive

    DVD burner

    DVD burner

    Apple hasn't added any ports or connections with this new model, but the laptop's 802.11n Wi-Fi capabilities are now turned on by default, rather than requiring a downloaded patch to unlock. It's also the only laptop we can think of with a FireWire 800 jack (along with the more common FireWire 400), useful for digital video fans.

    Compared to other recent 15-inch media-friendly laptops, the MacBook Pro performs well, beating the HP Pavilion dv6500t and the Sony VAIO FZ180 in Multitasking and iTunes encoding tests. It was also faster than last year's MacBook Pro, although the margins were not very significant, reinforcing our view that Intel's revamped Centrino Duo platform, while valuable, hasn't translated into significantly better performance. Compared with the recently updated non-Pro MacBook, the Pro gives us a decent boost in performance, but unless you need the Pro's vastly superior video abilities, you might be able to save a few bucks and go with the 13-inch model.

    The new Nvidia GeForce 8600M GT graphics card, however, was a vast improvement over the ATI Mobility Radeon x1600 featured on last year's models. Running Quake 4 at 1,024x768, with antialiasing turned on, we got 65 frames per second from the updated Pro, while only 42.1 frames per second from the 2006 MacBook Pro.

    Perhaps the biggest improvement in the revamped MacBook Pro is in battery life. Thanks to the LED-backlit display (and partially to Intel's energy-efficient Centrino Pro platform), we got an impressive 3 hours and 35 minutes with our DVD battery drain test--that's 36 minutes more than the non-LED version of the MacBook Pro. Bear in mind the DVD battery drain test is especially grueling, so you can expect longer life from casual Web surfing and typical office use.

    The default warranty for the MacBook is one year of coverage for parts and labor, but toll-free telephone support is limited to a mere 90 days--well short of what you'd typically find on the PC side--unless you purchase the $349 AppleCare Protection Plan, which extends phone support and repair coverage to three years.


    iRiver Clix (4GB, second generation)

    I couldn't have asked for a better example of the evils of sensor-resolution specmanship than Sony's 12-megapixel Cyber-shot DSC-W200. This top-of-the-food-chain addition to the otherwise sensible W series--not exactly budget cameras, but reasonably priced compact models with the occasional amateur-friendly feature--shares the attractive, compact design and midrange feature set of models like the W80 and W90, although Sony doesn't offer a black alternative.

    There's little to complain about with the 6-ounce camera's design. There's no dedicated area to rest your thumb, which I thought would pose a problem, but the slightly indented mode dial fulfills this purpose without incident. The buttons are a bit small, but manageable.

    Likewise, its feature set supplies the capabilities we expect from a premium-priced snapshot camera. Among them you'll find Sony's Super SteadyShot optical image stabilization, 9-point autofocus, and face detection. Here, Sony makes some odd choices. For example, you can only enable face detection in full Auto mode; it's not even available in Program mode. Also, the W200 provides a Manual exposure mode--a fairly limited one, in which you can select from only two or three aperture settings, depending upon zoom, but manual nonetheless--without providing a shutter-priority choice.

    I also expected more from the 2.5-inch LCD. It's the same coarse, 115,000-pixel model we see in cameras half the price, with poor off-angle viewing. It's almost impossible to view in bright light, and the Brightness Up setting is practically indistinguishable from its standard state. There's a surprisingly large, if somewhat distorted, optical viewfinder to supplement the LCD, however. The narrow f/2.8-5.5 35mm-105mm-equivalent 3x zoom lens is also a bit limiting.

    As we've seen in other Sony models, the W200's face detection works pretty well, recognizing multiple faces in a scene--as long as it can see both eyes. It tends to be inconsistent, however; in a three-headed test setup, it would usually choose one, sometimes three, occasionally two faces, and a couple of times none, all under identical conditions.

    The model fares moderately well on shooting speed. From power-on to first shot takes a zippy 1.6 seconds, and in high-contrast light it snaps photos in a reasonable half-second. In dim light, under harder-to-focus conditions, it takes a so-so 1.3 seconds. Unfortunately, the W200's typical shot-to-shot time is a sluggish 2.2 seconds, and when you enable flash, that almost doubles to a seriously shot-impairing 4.4 seconds. Its 2fps continuous-shooting rate compares better to its classmates, though.

    Sample photos from the Sony Cyber-shot DSC-W200

    Truly, iRiver scored a win when it came up with the D-Click interface, arguably the most innovative DAP design move since the iPod scroll wheel. In fact, it was the Clix's excellent user interface--combined with a host of complementing features--that pushed it to be the highest-rated MP3 player. Now, a second-generation Clix is set to overtake the throne. It's not an outstanding improvement over its predecessor, but it's certainly a step in the right direction. Coming in 2GB, 4GB, and 8GB capacities at $149.99, $199.99, and $249.99 (respectively), the new Clix is set to give competing flash-memory players a run for the money. It's simply the best flash player on the market in terms of overall quality.

    Sleeker and slimmer
    It's hard to say whether the design of the 2G Clix is an improvement over the previous iteration, though it's certainly just as good. The new Clix is wider (3.2 inches), shorter (1.8 inches), and thinner (0.5 inch) than the old one, which means it could accommodate a noticeably larger screen. However, for some reason iRiver went with the same 2.2-inch screen--it's a bit disappointing, to be honest. That said, it's a gorgeous AMOLED screen, with lovely color saturation and crisp text in a pleasant font. And you still have the option of setting the background to any photo or going with the daily color schemes, which now have a light hibiscus print. The display is just nice to look at, especially when you're on the playback screen, which shows album art and a plethora of information: album, artist, track, time elapsed and remaining, upcoming track name, star rating, time, and battery level. Also, in keeping with the D-Click interface, which allows you to navigate menus by pressing on the sides of the screen itself, the display offers contextual icons on each screen.

    The Clix also features a variety of dedicated keys around its seam. And a seam it is: it looks like you could almost detach the face of the player from the back. This raises some concerns about durability, but it does make the Clix easy to get a grip on. The top edge houses volume buttons, while a power button and programmable hot key sit on the right spine. The requisite hold switch can be found on the bottom. The Clix also features a standard mini USB port and headphone jack. Rather inconveniently, all of the labels for the various buttons and ports are printed on the back of the player, meaning you'll constantly be flipping it over until you commit the functions to memory. Still, there's no denying that the Clix is supremely easy to use and quite easy on the eyes as well.

    Loaded with features
    You'd be hard pressed to find a feature the iRiver Clix doesn't have. Essentially, all that's missing is wireless connectivity (which is still an alpha function, really) and line-in recording. That's where this player's limitations end, though--the Clix is packed with useful extras. You get a voice recorder and an FM tuner with autoscan and seemingly limitless presets (FM recording is also possible). There's a calendar and an alarm clock, as well as support for Flash games. Our test unit came with several titles already loaded, but keep in mind you can't listen to music while you play these games; they have their own built-in sound. If you need to keep your eyes busy, the iRiver Clix delivers in that area too. You can view text, JPEG photos, or slide shows while listening to music.

    Of course, the heart of an MP3 player is its digital music playback, and the iRiver Clix is no slouch in that area. The Clix supports MP3, OGG, and WMA files, including DRM-protected songs purchased from online stores such as Yahoo Music or downloaded as part of an on-the-go subscription service such as Urge and, especially, Rhapsody (more on this below). You can transfer playlists to the device or choose from two on-the-fly options: make your own Quick List or let the player decide based on your song ratings. You can also rate songs on the fly. For music playback, the Clix offers the standard Shuffle and Repeat settings, and you can select from 13 EQ settings (Normal, Classic, Live, Pop, Rock, Jazz, Ubass, Metal, Dance, Party, Club, SRS Wow, and a user-defined mode) and preview them in real time. For those who like audio books, the Clix supports Audible content as well.

    As icing on the cake, the iRiver Clix supports MPEG-4 and WMV9 video, though there's no easy way to get this content à la iTunes. That is, you'll have to convert your files before playing them on the device. While iRiver's user guide clearly documents the parameters for compatible video and describes how to transfer footage to the Clix, it doesn't explain the conversion process. The easiest way to do this is to simply transfer the videos through Windows Media Player, which can automatically convert them to WMV9. However, if you would like to encode to MPEG-4, iRiver's Web site has all the info, along with the necessary software, called iRiviter, created not by iRiver engineers but by die-hard iRiver fans. In our tests, the software made easy--though not exactly quick--work of several video files, but other files proved impossible to convert. Another option is to purchase an MPEG-4 encoder plug-in for WMP 11 so that the app will do the work for you (we haven't had a chance to test this out yet).

    Rhapsody DNA integration
    As it did with SanDisk last year, Rhapsody has now partnered with iRiver to offer its DNA Platform on the new Clix. Players distributed after July 11, 2007, will come in Rhapsody-branded packaging and will offer enhanced support for Rhapsody Channels and Rhapsody's Internet radio programming. Upon start-up, the Clix displays the Rhapsody logo; once you dive into the menus, there's a new "Rhapsody Channels" selection for organizing the dynamically updating stations from the service. (You hand-select the Channels you want on your device.) Additionally, you can view editorial information about artists whose songs you've transferred from the service. Overall, it's a nicely immersive experience for Rhapsody users, though it's hard to improve on the Clix's already wonderful interface.

    If you purchased a Clix prior to July 11, don't fret: unlike with the Sansa e200, you won't need to buy a whole new player with an "R" attached to the name. Rhapsody and iRiver will offer the DNA integration via a voluntary firmware update.

    What a sound!
    Plain and simple: the iRiver Clix sounds fantastic. The catch, however, is that you'll need some earbuds that are up to the task. The ones included in the package offer fine playback quality, but if you really want to experience the full aural spectrum that the Clix is capable of offering, try it with some Shure SE310s. Tunes sound rich, warm, and encompassing across genres, and the high-end detail and low-end response are both impressive. The Clix also gets very loud--in fact, you'll want to watch that when switching between headphones.

    The Clix also offers snappy processor performance and relatively speedy transfers over USB 2.0. The player's lovely color screen handles video playback, but there was noticeable pixilation in the sample clips. Still, color saturation and detail are good, though I still wouldn't suggest watching full-length films on such a small screen. The rated battery life of 5 hours for video and 24 hours for audio is more than adequate. Finally, the Flash games are surprisingly engaging and colorful, FM reception is excellent, and the related autoscan feature works well.

    Sony Cyber-shot DSC-W200

    I couldn't have asked for a better example of the evils of sensor-resolution specmanship than Sony's 12-megapixel Cyber-shot DSC-W200. This top-of-the-food-chain addition to the otherwise sensible W series--not exactly budget cameras, but reasonably priced compact models with the occasional amateur-friendly feature--shares the attractive, compact design and midrange feature set of models like the W80 and W90, although Sony doesn't offer a black alternative.

    There's little to complain about with the 6-ounce camera's design. There's no dedicated area to rest your thumb, which I thought would pose a problem, but the slightly indented mode dial fulfills this purpose without incident. The buttons are a bit small, but manageable.

    Likewise, its feature set supplies the capabilities we expect from a premium-priced snapshot camera. Among them you'll find Sony's Super SteadyShot optical image stabilization, 9-point autofocus, and face detection. Here, Sony makes some odd choices. For example, you can only enable face detection in full Auto mode; it's not even available in Program mode. Also, the W200 provides a Manual exposure mode--a fairly limited one, in which you can select from only two or three aperture settings, depending upon zoom, but manual nonetheless--without providing a shutter-priority choice.

    I also expected more from the 2.5-inch LCD. It's the same coarse, 115,000-pixel model we see in cameras half the price, with poor off-angle viewing. It's almost impossible to view in bright light, and the Brightness Up setting is practically indistinguishable from its standard state. There's a surprisingly large, if somewhat distorted, optical viewfinder to supplement the LCD, however. The narrow f/2.8-5.5 35mm-105mm-equivalent 3x zoom lens is also a bit limiting.

    As we've seen in other Sony models, the W200's face detection works pretty well, recognizing multiple faces in a scene--as long as it can see both eyes. It tends to be inconsistent, however; in a three-headed test setup, it would usually choose one, sometimes three, occasionally two faces, and a couple of times none, all under identical conditions.

    The model fares moderately well on shooting speed. From power-on to first shot takes a zippy 1.6 seconds, and in high-contrast light it snaps photos in a reasonable half-second. In dim light, under harder-to-focus conditions, it takes a so-so 1.3 seconds. Unfortunately, the W200's typical shot-to-shot time is a sluggish 2.2 seconds, and when you enable flash, that almost doubles to a seriously shot-impairing 4.4 seconds. Its 2fps continuous-shooting rate compares better to its classmates, though.




    However, when it comes to image-related performance and image quality, the W200 tanks, mostly because of that unnecessary 12-megapixel sensor. Though it's physically larger than the 8-megapixel sensor in the W90, the pixels still must be insanely small. That's the only reason I can think of for the W200 to be such a light vampire, simply incapable of exposing shots at ISO 100 that most snapshot cameras can handle without problem. I too often found it necessary to boost the ISO setting to at least ISO 400 in order to use a reasonable shutter speed--even with SteadyShot enabled--while shooting in very bright sunshine. In theory, Sony's Dynamic Range Optimization, which is enabled by default, should automatically expand the midtones to fix the exposures, but I couldn't find any situation in which the DRO helped either underexposed or high-contrast photos. In fact, I took a variety of DRO/no-DRO test shots, and saw no affect whatsoever.

    None of this would be much of a problem if the W200 produced exceptional low-noise photos at high ISO settings. It doesn't. Images become smeary at as low as ISO 200, with detail smudging and brush-stroke-like artifacts, in addition to the typical splotchy-color noise. Combined with increasing focus problems heading out to the right side of the lens, plus aggressive 8-plus-to-1 compression (at minimum) to keep those 34MB files under control, and it's simply too hard to get a sharp, artifact-free photo. In order to get some decent shots, I ended up shooting at ISO 200 and bringing up the exposure in Photoshop. Once adjusted, I got a few nice 12.5x16.5 prints. But that's not exactly the point-and-shoot experience most people are looking for, and I certainly wouldn't have cropped in and blown them up, one of the few reasons you'd want such a high-resolution camera.

    On the bright side, the W200 does capture some very nice 30fps VGA movies, though you can't operate the zoom while you're shooting.

    In a camera with a really good low-dispersion lens, limited image compression, and really great noise suppression algorithms, the 12-megapixel sensor could possibly yield some excellent photos. The W200 is not that camera. If you derive emotional sustenance from knowing you've got the highest-resolution camera on the block, the Sony Cyber-shot DSC-W200 might help fill that gaping void in your soul. But if you're looking for a compact snapshot camera that will provide great photos at a reasonable price, any model on our list of top ultracompact cameras will deliver better photos for the money.


    Sony PSP

    After roughly a decade at the top of the home console industry, Sony decided to tackle the portable system market--one heavily fortified by Nintendo's Game Boy Advance and DS. Sony sought to take down Nintendo by adopting the tactic that made the PlayStation 2 such a runaway success: by offering sophisticated, graphically intensive games and a heavy dose of multimedia functionality. The device is called the PlayStation Portable (PSP), and in addition to playing games of PS2 graphical quality, it can play music and movies (downloaded or via disc) and surf the Web. It may not be the best handheld media product on the market, and the games lack the innovation of ones on Nintendo's portables, but as an all-in-one device, the Sony PSP is king of the hill.

    Design of Sony PSP

    From an aesthetic perspective, the Sony PSP is a gorgeous device. It's one of those gadgets you immediately want to get your hands on but vigilantly want to protect once you set it down. Weighing essentially the same as the Nintendo DS (6.2 ounces, including removable battery) and measuring 6.7 by 2.9 by 0.9 inches (WHD), the body feels well built and solid in your hand. Although not a lightweight, it's by no means a brick, nor, we suspect, would it be especially durable in a fall; you'll want to treat the PSP just as gingerly as an iPod or a Palm-style PDA.

    The PSP's screen is roughly the same size as the entire front face of the iPod.

    The centerpiece of the handheld is its especially impressive 4.3-inch wide-screen display (480x272 pixels, 16.77 million colors). The screen is flanked by controls that will be immediately recognizable to fans of past PlayStations: the directional keypad is to the left of the screen, and the familiar square, triangle, circle, and X buttons are to the right. We dug how Sony managed to include an analog "joystick" below the directional keypad. The stick isn't raised like the analog controls on a PS2 or an Xbox, but it conveys that multidirectional element that gives it a joysticklike feel.


    In lieu of the PS2 controller's four total shoulder buttons, the PSP has two: one per shoulder. Ergonomically, the device is OK but not great; as with most handheld gaming devices, you'll have to do a little finger stretching every 15 minutes or so to keep from cramping up.

    The PSP uses Sony's recently created "cross media bar" interface. You use the directional keypad to horizontally navigate through Settings, Photo, Music, Video, Game, and Internet icons, and each section has other icons attached to it on a vertical axis. All in all, it's a simple and elegant way to access the PSP's many features.

    Games and officially licensed movies come on Sony's proprietary UMD (Universal Media Disc) media, which are housed in protective cartridges. The UMD drive is grafted to the back of the unit; you load it and snap it shut just as you would a camcorder. The top edge also sports infrared and a USB 2.0 port that you can use to link the device to your PC or Mac, though no USB connection cable is included.


    The headphone jack is at the bottom left of the unit; Sony's official earbud-style headphones sport an in-line remote to control basic playback. The nice thing about the remote is that you can use other headphones with it, not just the provided 'buds. Like Apple, Sony has chosen to go with white headphones. We're not sure why, since the PSP is black (though an iPod-white version is available in Japan).

    One gripe: Since the device has a glossy finish--and is mostly black--it's a fingerprint magnet. A static-free cloth should always be at the ready when using your PSP, and the Value Pack had one bundled. Sony's official carrying case is a padded soft case, but a variety of third-party versions are also available (see our list of PSP accessories for more information).

    Features of Sony PSP

    The folks at Sony tout the PSP as, first and foremost, a gaming device. But in the next breath, they claim that it can do so much more, billing it as "the first truly integrated portable entertainment system." Both statements are, in fact, true, and suffice it to say that as a portable gaming device, particularly from a graphics standpoint, the PSP is unparalleled. You're getting a miniaturized PS2 gaming experience--or close to it, anyway--and Sony has amassed a decent selection of titles from various game developers to show off its handheld's gaming chops.

    Beyond gaming, the PSP's video prowess may be its most impressive trait. As we previously noted, the display is a 4.3-inch TFT LCD with a 480x272-pixel resolution and 16.77 million colors; by comparison, each of the Nintendo DS's two screens has 256x192 pixels with 260,000 colors. The picture quality from a UMD movie such as Spider-Man 2 is superior to what you'll see on most portable DVD players, though the majority of DVD players have significantly larger screens.

    The only problem with video playback--and it's a big one--is that it's currently hard to watch anything but UMD videos on the PSP. Unlike Sony's MiniDisc, UMD is not a recordable storage format, so you'll have to store any video or music and images on a Memory Stick Duo card. The lack of affordable and recordable UMDs has put the format in dire straits. Sony is hoping to give the format a boost by bundling UMDs with its DVDs and creating an accessory that can transfer the video to TV, but it remains highly unlikely that the many studios and retailers that have jumped ship will come back.

    Thankfully, getting media onto a PSP is much less of a hassle than it used to be. The Sony Media Manager software lets you transfer photos, music, and videos from a PC to your PSP with relative ease. It also lets you back up your saved games and manipulate podcast feeds. It's a worthwhile alternative to the bare-bones media management options with which the PSP originally shipped in March 2005, but it will cost you about $25--it's not bundled with the PSP. Fortunately, there are also a wide variety of third-party and freeware software titles available, many of which focus on converting existing video files to PSP-friendly formats (see our "How to put video on your PSP" tutorial for one example). Unfortunately, "home brewed" videos are limited to scaled-down resolutions that fail to completely exploit the PSP's native 480x272 screen. The exception: live, streaming video from Sony's LocationFree TV accessory. This Slingbox-like device lets you watch live TV on your PSP while in range of any Wi-Fi hot spot. Still, it's a shame that the only way to take full advantage of video on your PSP is to buy UMD-format movies or expensive networking accessories.


    What about music? Well, the good news is the PSP plays many types of audio files without your having to convert them to Sony's proprietary ATRAC format first--a common problem with the company's earlier MP3 devices. You simply drag your audio files into the music folder on your Memory Stick Duo card, and they'll show up on the PSP. Firmware-updated PSPs can play MP3s, ATRACs, WMAs, WAVs, and AAC-encoded song files, though not the copy-protected versions from Apple's iTunes Music Store. The device supports M3U playlists, but if you have your playlists in another format, you'll need to find and download a converter. However, as basic as the PSP's music player is (read: iPod Shuffle with a screen and no autosyncing capabilities), it will be adequate for many people.

    Those interested in replacing their iPod with the PSP will have to deal with the lack of on-the-go playlist functionality and, most important, the DIY storage. You can get a 1GB Memory Stick Pro Duo card for about $50, while double the capacity will cost you about three times as much. Sony announced 4GB and 8GB Memory Sticks at E3 2006 but no pricing. Player controls can be initially tricky--the in-line remote is handy--but we like the speedy precision of the fast-forward/rewind functions as well as the undulating background graphics. The PSP can also display album art when it's available.

    The image viewer is also basic, with simple slide-show functionality. But again, it's easy to drag JPEG files--or TIFFs, PNGs, GIFs, and BMPs, if you have version 2.0--onto a memory card, rotate them (if needed), and show off your shots to anybody who might want to see them. In addition, you can set a photo as your PSP's background wallpaper, replacing the colorful splash screen behind the home menu. Unfortunately, you can't view photos and listen to music simultaneously.

    Last but not least, the PSP has built-in Wi-Fi capabilities. Getting our handheld up and running on even a WEP-encrypted home wireless network was a breeze, and the PSP lets you save multiple wireless configurations so that you can connect from multiple locations without repeating the setup procedure each time. Though PSPs purchased before September 2005 were previously limited to WEP encryption, upgrading to v2.0 firmware adds support for the more secure WPA-PSK standard. Once you're Wi-Fi enabled--and you've installed the latest firmware--you can access the Web using the PSP's onboard browser. This slick, nearly full-featured app supports tabbed browsing, Javascript, and CSS, though Flash support is still lacking (read more about the PSP's Web browser).

    The browser looks great, displaying crisp images and reproducing colors very accurately. Typing isn't quite the pain it could have been; Sony has augmented its standard cell phone-style input system with a few shortcuts, giving common strings such as http:// and .com their own keys on the virtual keyboard. Furthermore, the PSP remembers every address you type, so you'll never have to tap in a long, complicated URL more than once. You're given the option to reshape the browser's display window, in much the same way that you can resize video clips during playback. This helps avoid the dreaded left-to-right scroll-back while reading articles, though it usually garbles the page's layout in the process. You can easily save images from the Web to your Memory Stick Duo and subsequently use them as wallpaper on the PSP's main menu; customizable wallpaper is another perk of the 2.0 firmware.

    JavaScript works like a charm, cooperating with several JavaScript toolkit utilities, but the Flash player included in the latest update is version 6--the current standard is 8--which makes viewable content hit or miss. Our videos and the rotating feature images on the CNET main page, for example, require version 7 at the very minimum. On the PSP, the Flash images and movies change to text and still images, respectively. Some sites seem to mix and match Flash versions, which makes compatibility even more haphazard. We were psyched to see a Strong Bad e-mail start up, only to stop playing when the scene changed. We also noted that the Flash player struggled to work with compatible content, as Strong Bad's typed response chugged out in full words rather than the smooth tapestry of letters that normally flows from his laptop. Adding to the Flash woes is the lack of a suitable keyboard emulator on the PSP, rendering most Flash games unplayable.

    As expected, overall Web performance is a little slow. On CNET's reasonably fast connection, we still had to wait a good 5 seconds before images started popping up on the pages. Once the images began to load, the cursor would freeze in place until they were finished downloading. This sort of thing isn't a problem on a computer, where you can still read plain text and click links without images, but the PSP's small screen made the wait a bit more frustrating.

    The PSP's strong slate of features--as well as the many bells and whistles that Sony has added via its first major firmware update--proves that the handheld is still under development and hints at even greater things to come. Some of those future upgrades are more fully developed than others. Sony highlighted a few of the more noteworthy forthcoming PSP features in the pipeline at a business conference in March 2006. In terms of gaming, an emulator is being developed that will allow the PSP to play digitally distributed (that is, pay-per-download) PlayStation 1 titles. Later in the year, Sony is pledging to add Voice over Internet Protocol (VoIP) support to the PSP, with an EyeToy-styled Webcam peripheral to complement it. A GPS-locator accessory is also in the works, with compatible games slated to support it. Finally, Sony is said to be preparing a major upgrade to its Connect online service that will create a more iTunes-like music and movie download service, but details remain scarce. In fact, since these new features were announced, Sony's been mum about new details--the camera was shown off at E3 2006, but no new information has been revealed about any of the other new PSP concepts. It's more than likely that Sony is waiting until the November release of the PlayStation 3 nears to comment on most of them, as it's likely that numerous features of the next console--accessories and downloads, among them--will be shared between the two.

    Performance of Sony PSP

    The Sony PSP runs on a proprietary 333MHz processor and comes with 32MB of built-in memory, some of it reserved for the PSP's operating system and applications, and 4MB of embedded DRAM. While we would have preferred more built-in memory, game developers we spoke to were happy it has what it has, given that early rumors suggested Sony would include only 16MB of RAM.

    One of the issues with using an optical disc format such as UMD as opposed to Nintendo's flash memory-based cartridges is that load times tend to be significantly longer. After we previewed beta versions of games, we were concerned that load times would indeed be a serious problem. But now that we've run graphically intensive games such as EA's Need for Speed Rivals, Konami's Metal Gear Acid, and Sony's Twisted Metal Head-On, we can safely say that it's a relatively minor hindrance. Yes, games can take a good 10 seconds to load, but it's not much worse than what you'd expect from the PS2 itself. (As one might expect, content loads very quickly from a Memory Stick Duo card.) That said, the Nintendo DS and the Game Boy Advance SP are much zippier in this regard.

    Luckily, the wait is usually worth it because most of the games look spectacular. As we said, you're getting close to a PS2-like gaming experience, and many of the titles are ports of their PS2 counterparts with only small compromises made to the graphics. For the most part, games play smoothly, though you may encounter some frame drops in bigger action sequences in certain games.

    We played Twisted Metal Head-On against four other players in multiplayer peer-to-peer (PSP-to-PSP) wireless mode and were impressed by the smooth gameplay. We also played Twisted Metal via the Internet with two other people and had good results. But we imagine that when you get up to a dozen players (Twisted Metal supports up to 16-player multiplayer), you'll probably encounter a hiccup or two. And, of course, wireless gameplay depends on your connection--or, in the case of peer-to-peer action, the distance and potential obstructions between devices. As far as distance goes, we were able to move about 60 feet apart with a clear line of sight in an office setting before our connection became spotty. We felt the Nintendo DS offered better wireless coverage.

    Before we get to battery life, a few sentences about the PSP's audio. Using the earbud-style headphones, sound quality was fine with games, but we would have liked the maximum volume to go a tad higher when we listened to our MP3s, especially in noisier environments. When you play games and watch movies such as Spider-Man 2 on UMD, you can boost the volume a bit via a special UMD volume-settings menu, which is helpful. A few preset equalizer settings (Heavy, Pops, Jazz, and Unique) are on board to tweak the sound, but you can't manually set treble and bass levels, which is too bad. The PSP's external speakers can't put out booming sound, but they're certainly adequate for gaming and casual video watching; using the headphones, however, will give you a much more immersive experience. Conveniently, volume can be raised and lowered from two buttons just below the screen or via the headphones' in-line remote.

    Battery life? Well, a lot of numbers have been bandied about, with some critics suggesting its relatively short run time would be the PSP's Achilles' heel. Here's what we got:

    Running on full brightness, we managed about 5.5 hours of gameplay before having to recharge the included 1,800mAH lithium-ion battery pack; gaming time can vary significantly depending upon screen brightness (two dimmer settings are options) and the game you're playing. It's worth noting that recharging a battery to full capacity takes a lengthy 2.5 hours. Playing in peer-to-peer wireless mode reduced game sessions by a little more than 2 hours; the battery pooped out after 3 hours, 15 minutes. For music only, the PSP was able to run for a decent 11.2 hours.

    And finally, we managed to watch Spider-Man 2 all the way through twice and got 20 minutes into a third showing before the battery died. All in all, that's not too bad and slightly better than we expected. Still, the easiest way to ensure that your PSP doesn't go dead at an inopportune moment is to purchase an additional battery pack; kudos to Sony for making it replaceable. Transfer rate over USB 2.0 to an inserted Memory Stick was a reasonable 2.2MB per second.

    Nokia N73

    The quality of camera phones has come a long way since their inception, and we think it's fair to say that Nokia has been one of the manufacturers leading the charge. The company's entire N series of "multimedia computers" is proof, as they offer high-quality lenses and vast imaging features. The latest model we've seen is the Nokia N73. As the successor to the N70, the N73 ups the ante with an excellent 3.2-megapixel camera/camcorder and more internal memory. It also offers music playback, integrated Bluetooth, and a number of productivity tools based on the Symbian OS platform. Unfortunately, our initial love faded somewhat as the N73 suffered from sluggish performance in our tests--nothing show-stopping but brief delays here and there added up to some Sony Ericsson K800i Cyber Shot. As of this writing, no U.S. carriers offer the Nokia N73, so you will have to pay a hefty $600 or so for an unlocked version of the phone.

    The Design

    The Nokia N73 sports an attractive candy bar-style design that's available in two stylish color schemes: silver/deep plum and frost white/metallic red. (We reviewed the former.) It's the same size (4.3 by 1.9 by 0.7 inches; 4/1 ounces) as the Sony Ericsson K800i, which is to say that it's not the most compact phone we've seen, but it's still fairly sleek. The camera lens cover on the back of the phone also adds a bit of extra bulk, but nothing too overwhelming. Plus, the N73 has a solid construction and is comfortable to hold to the ear while talking on the phone.

    The N73 boasts a beautiful 2.4-inch (diagonal) QVGA screen that displays 262,144 hues at a 240x320-pixel resolution. That translates to bright colors and sharp text and images. It's also readable in direct sunlight. You can change the display's theme and backlight time, but there's no way to increase font size, which may cause some problems for users with impaired eyesight.

    The numerical keypad and navigation controls sit below the screen. There are two soft keys, Talk and End buttons, and a five-way joystick for scrolling through the menu; pressing the joysticks causes it to act as a select key. Along the perimeter of the number keys are four more controls: shortcuts to the Menu and Edit function are on the left side, while the Multimedia button and Clear key are on the right side (see image above). With the exception of this last set of buttons, the keys and layout are a bit small and cramped. That's particularly disappointing since there's about 1/4-inch of extra space between the screen and the navigation keypad that could have been used for roomier keys. Instead, we suffered several misdials and launched unwanted apps. On the upside, the backlighting is nice and bright.

    On the right spine, you will find the camera capture key, a review button to view the last saved image or video clip, and a zoom in/out rocker that also doubles as a volume controller. To store all your multimedia files, there's a miniSD expansion slot on the bottom of the N73. It's protected by an attached cover, which we certainly appreciate, but it's really difficult to remove--having longer nails helps. That said, we're glad Nokia placed the expansion slot on the exterior of the phone rather than behind the battery like it does with some of its other models.

    The camera lens is located on the back, and it too is protected by a cover. To activate the camera, just slide the cover downward. The screen goes into landscape mode automatically and acts as a viewfinder. As a result, you're naturally inclined to turn the phone horizontally to take photos. Now, with the camera capture key and zoom keys at the top, the N73 looks and feels like a standalone digital camera. Admittedly, it's a little awkward to take vertical snapshots this way, but you get the hang of it after a few tries. While there's no self-portrait mirror, the Nokia N73 offers you something better--a second camera. It's located just above the screen in the upper right corner.

    Nokia packages the N73 with most of the basic accessories, including an AC adapter, a USB cable, a stereo headset, a wrist strap, a wipe cloth, Nokia PC Suite software, and reference material. The only thing we'd add to our wish list is a miniSD card.



    Features

    Like its N-series siblings, the N80 and the N93, the Nokia N73's imaging capabilities is what makes it a multimedia computer (as Nokia calls it), but we don't forget that it is first and foremost a phone. As such, we'll start with those capabilities. The address book is limited only by the available memory (42MB) and the SIM card holds an additional 250 contacts. There's room in each entry for multiple phone numbers, work and home addresses, e-mail addresses, birthday, and more vitals. For caller ID, you can assign each contact to a photo, one of 30 ring tones, or a group ID. The N73 also has speed dial, voice command support, a vibrate mode (called Pager profile on this phone), a speakerphone, and text and multimedia messaging.

    The N73 is equipped with Bluetooth 2.0 for wireless headsets and car kits. You can also use the device as a modem to send or receive e-mail, or to connect to the Web with a compatible PC. Unfortunately, unlike the N80, the N73 does not have Wi-Fi. While this is disappointing, we were still able surf the Net using a GPRS or EDGE connection, so you're not completely left in the cold.

    The N73 runs Symbian OS 9.1 so you get the basic PIM capabilities and more. There's a calendar, a to-do list, notes, a calculator, a voice recorder, a currency converter, and an HTML/XHTML Web browser. An app called Quickoffice lets you view (but not edit) Microsoft Word, Excel, and PowerPoint files; plus, Adobe Reader is there for PDFs. The N73 is also equipped to handle e-mail capabilities. The phone supports SMTP, IMAP4, and POP3 accounts with full attachment viewing and mobile VPN support for corporate users. Finally, the Nokia PC Suite helps you synchronize your N73 with your PC (using the included USB cable) to manage appointments, music, device memory, and more.


    The Nokia N73 boasts a 3.2-megapixel camera with Carl Zeiss Optics, a flash, and 20X digital zoom.

    Now, without further ado: the multimedia show. The Nokia N73 ups the ante slightly compared to the Nokia N80 by offering a 3.2-megapixel camera versus a 3-megapixel camera. It features a Carl Zeiss Optics lens, an autofocus function, and 20X digital zoom. Once again, we're blown away by the vast array of photo customization and editing options available on the N73. You can choose from eight scene modes, ranging from portrait to sports to night portrait; four image qualities (large, medium, small, and multimedia messages); and five resolutions (2,048 by 1,536, 1,600 by 1,200, 1,280 by 960, and 800 by 600, 640 by 480). You can tweak the brightness, contrast, white balance, color tone, and exposure value. There's also a self-timer, sequence mode for up to six pictures in a row, and flash with red-eye reduction as one of the options. As we mentioned earlier, there's a second camera, which is of VGA quality and features a 2X digital zoom. The N73's camera captures video with sound in MP4 or 3GP formats with up to 4X zoom. You get a choice of two shooting modes (auto and night) and three quality settings (high, normal, and sharing). In addition, there are white balance and color tone controls.

    Once you're done with your photos and videos, you can touch them up with the preloaded editors. For photos, you can add clip art or text, resize the image, reduce red eye, and more. For videos, your editing options include changing sound, trimming clips for multimedia messages, and more. You have several methods of sharing your masterpieces with others. In addition to being able to e-mail or save your images, you can use some of Nokia's Xpress Solutions to print photos, upload them to the Web, or transfer them to other devices. There's also a slideshow gallery and we really like that you can add music to play in the background. Overall, we thought the N73 took excellent snapshots for a camera phone. Colors popped from the images and lines were clearly defined. Video quality could use a bit of improvement, though, as clips were a bit washed out and grainy.

    For more entertainment, the N73 comes with an integrated music player that supports MP3, AAC, WMA, m4a, and eAAC+ files. To get tracks onto your handset, you simply drag and drop files from your PC to the N73 via the included USB cable. The mobile has an equalizer and you can loop songs or play them at random. There's also an FM radio, but you must use the included stereo headset to take advantage of this feature since the tuner is built into the headset. RealPlayer is also available with 3GPP and MPEG4 video streaming support.


    Performance

    We tested the quad-band (GSM 850/900/1800/1900; WCDMA 2100) Nokia N73 in San Francisco using Cingular service and in general, call quality was good. On our end, callers sounded a bit hollow, but we were able to carry on with the phone call. Our friends said they could hear us loud and clear and couldn't even tell we were using a cell phone. Activating the speakerphone diminished the audio quality just slightly, as an echo plagued both ends of the conversation.

    Unfortunately, as we've experienced with some other Nokia phones, the N73 suffered from sluggish performance when switching between apps or performing its multimedia capabilities. There was a noticeable lag when we called up different menus and activated the camera or music player. In fact, the phone completely froze on us one time as we tried to switch to video mode. Though the delays are relatively short, it still gets annoying and frustrating over time. Music playback was decent, although the included set of uncomfortable earbuds leave much to be desired.

    The Nokia N73 is rated for 4.1 hours of talk time and up to 14.6 days of standby time. In our tests, the N73 blew the rated talk time out of the water by clocking in 9.5 hours--good news for all you chatty Cathys out there.